Drift King: Shutoku Battle ’97 Review
Holy shit, I was so hyped to play this game when I first saw it. Sega Saturn, Genki, Keiichi Tsuchiya, freeway racing; a perfect storm of nostalgia that I had to have.
This game does a lot of things right. The opening intro is clip after clip of Tsuchiya drifting with hair metal blasting in the background. The car selection, while initially small, is on point. Blasting through the highways of Tokyo? Awesome! Until you realize how much faster your opponent is, that traffic is actually out to kill you, and your car seems to drive exactly the same regardless of how many upgrades you buy. Welcome to Shutoku Battle ’97.
That’s a lot to take in all at once, so I’ll break it down. The graphics are pretty good with some nice touches here and there, like pseudo-dynamic time-of-day changes and your dash lighting up when you drive through a dark tunnel. The controls take a while to get used to, but once you master the “drift” button and learn to throttle the gas to adjust your angle and grip, the game plays like a dream. The Saturn version of the game has a different soundtrack than its Playstation counterpart and it suffers because of it. The Playstation version gets full redbook audio while the Saturn version is limited to synthesised audio. The difference is pretty severe and takes the soundtrack down from “badass” to “completely forgettable”.
Unfortunately, the negativity doesn’t stop there. Because this game takes place on public highways there will, of course, be traffic. In titles like Wangan Midnight: Maximum Tune the traffic largely stays in it’s lane, moving over when it’s reasonable to do so. Here, the buses, cars, and semi-trucks all change lanes just as you’re coming up behind them. These same vehicles will do this on two-lane roads to create rolling barriers that will keep ramming into you until you slow down enough to drive around them. Then, they’ll swerve back into their original lane to bash into you all over again.
With the excellent controls, impressive visuals, and wonderful aesthetic you might be willing to look past the weak music selection and insane traffic to enjoy this otherwise great game. Until you get about a third of the way through the campaign and the rival cars completely outclass you. It’s not like “Oh, the enemies are harder now, I guess I need to try harder”. More like “Holy shit, after the first lap he’s already 30 seconds per lap faster than me”, which is a lot when each lap is only a minute and a half. You can upgrade your car, and even switch to a more powerful car and upgrade that one, but with how expensive upgrades are compared to how little you make after each loss you’re essentially going to spend hours and hours losing with the hopes of maybe, eventually being as fast in a straight-line before getting killed by a bus.
The game shows a lot of promise, and some of these issues may have been fixed in the Playstation release. Unfortunately, I don’t have that version, so I’m stuck with a semi-playable disappointment.