In the last post I talked about Pokemon GO’s basic gameplay mechanics and optimizing item use to gain maximum player level. Today we’re going to take a look at gyms, what they do and how to fight, how to incubate and hatch eggs, and what you can expect after power leveling.
So What Are Gyms?
After you reach level 5 you’re asked to choose one of three teams, Mystic (blue), Valor (red), and Instinct (yellow). Your allegiance has no effect on the game other than what gyms you can defend or attack.
Gyms are currently the only place in the game where you can battle with your Pokemon. They come in different levels, which I’ll explain in a moment, which determines how many Pokemon can be stored there. A level 1 gym can store 1 Pokemon, a level 4 gym can store 4 Pokemon, etc. Swipe left to see the rest of the Pokemon in the gym. If you come across a gray gym it means that no one has claimed it for their team, or the occupying team has recently been defeated and is up for grabs. To claim the gym for your team simply deposit one of your Pokemon in the gym.
Entering a friendly gym, controlled by your team, let’s you drop off Pokemon if it isn’t already full, or spar with your teammates’ Pokemon. Doing this increases your XP and your gym’s prestige level. Higher prestige results in a higher gym level, meaning more Pokemon can defend it from opposing teams. After your sparring match you’ll need to heal your Pokemon. Because it’s a friendly match your Pokemon are never knocked out, meaning you don’t need to use and recovery items.
Gyms controlled by other teams are a lot more interesting. In the friendly sparring matches you only choose one of your Pokemon to battle against the whole gym, one at a time, but here you’re selecting six. As your Pokemon’s hit points near zero, or if you have another one that has a type advantage against the opposing Pokemon, you can switch out during the battle. As you win battles the prestige of the gym drops, opposing Pokemon are kicked out, and eventually the gym become free for the taking. In suburban areas a gym might belong to a team for a few days at a time, but in busy areas with lots of trainers a gym might change owner multiple times an hour.
Defending gyms isn’t just for ego. Each gym you defend rewards you with coins, which can be spent on items like Lucky Eggs and Incubators, as well as XP. Individually each gym isn’t worth much, and bonuses can only be claimed once every 20 hours, so it might be worth the effort of finding a secluded gym without much foot traffic and claiming it.
So How Does Fighting Work?
The simple answer is that your Pokemon have two attacks, a primary and secondary. The primary attack typically does much less damage than the secondary attack. Quickly tapping on your Pokemon during battle will trigger its primary attack. While you’re doing this you’ll see a segmented blue bar near the top-left corner of the screen fill up. Once one of these segments is full you can tap and hold on your Pokemon to trigger its more power secondary attack. These attacks take longer to perform and can be dodged but can also deal massive damage.
The longer answer is that there are multiple attributes that contribute to the battle: CP, HP, typing, attack typing, and attack power. Since I haven’t defined these yet I’ll go ahead and do that now.
- CP – Short for Combat Points, it’s a way to determine your Pokemon’s strength in battle.
- HP – Short for Hit Points, this is how much damage your Pokemon can sustain before being knocked out.
- Typing – All Pokemon have one or two types, such as grass, fire, flying, psychic, etc. Each of these types had strengths and weaknesses. Example, fire attacks do double damage to grass types.
- Attack types – Each attack does damage of a certain type, like those listed above. These attack types typically correspond with a Pokemon’s typing, but not always.
- Attack power – Each attack has a base amount of damage it deals before other calculations are done. A primary attack might have a power of 10 and a secondary attack might have a power of 50, dealing 5x the damage.
Like in the normal game, an attack with a power of 10 typically doesn’t do 10 damage. There are a number of calculations that are made to determine the actual strength of the attack and the damage dealt to the opposing Pokemon. We don’t have all the formulas and details for GO just yet, so here’s how things seem to work so far.
First off, CP rules everything. Even with a type advantage it’s incredibly difficult to take down a Pokemon with a significantly higher CP than yours. That is, against a CP 800 Weepinbell, your CP 700 Magmar is going to have a bad day.
Typing is the second most important thing to take into account. GO seems to follow the same strength/weakness rules as the current main Pokemon games, and it’s pretty easy to figure out who has the advantage. Fire attacks to double damage to grass types, but half damage to rock types. That said, Pokemon can have attack types that don’t correspond to their own typing. One example of this is my Slowbro, a psychic and water type, who happens to have Ice Beam, an ice type attack. Making sure you pair your Pokemon appropriately with the defending Pokemon of the gym is critical to getting the win.
Your Pokemon’s attacks and attack power will change during evolutions so unless it has already reached the end of its evolutionary line there’s no reason to pay too much mind here. Once you’ve got a gang of fully evolved Pokemon you can start evaluating which is going to be best suited for battling and start powering them up. Powering up your Pokemon increases their CP and HP at the cost of Stardust and candies. This can get very expensive so avoid powering up your Pokemon until they have a CP over 8-900 when caught, evolved, or hatched. They’ll end up stronger in the long run.
Speaking of Hatching…
Of the three ways to get new Pokemon hatching, or “incubating”, requires both the most and least amount of work.
Spin enough PokeStop medallions and you’ll get eggs along with your pokeballs and potions. Your eggs can be found by going to your list of Pokemon and swiping left. Tap an egg, then tap ‘incubate’, and select one of the incubators to put the egg in. Each egg has a distance requirement before it can hatch: 2, 5, and 10 kilometers. The game tracks how fast you’re moving so riding in cars won’t count for your incubating progress. The game also needs to be running for your progress to count, so keep that in mind before going out for a run. Eggs with longer incubation period result in stronger, rarer Pokemon, as well as more candies for that evolutionary line.
You start the game with one incubator that can be used unlimited times. As you level up you’ll receive additional incubators that can only be used three times each. If you’re going to hatch 2 km eggs they’re best put in the infinite use incubator since they hatch quickly and typically don’t have a lot of good stuff in them. You can choose to use them as you get them, wait to use them all simultaneously (which, combined with a lucky egg, can result in huge XP gains), or you can pay for additional incubators and go to town.
Life at a Higher Level
During your lower levels the temptation to power up seemingly strong Pokemon is overwhelming, but it simply isn’t worth it. Why? When I was a lower level, maybe 10, I evolved an Eevee into a CP 400 Jolteon and spent all my Stardust powering it up to a seemingly massive 660. Now, at level 18, 19, 20, I’m encountering wild Pokemon between CP 400 and 850 regularly. I evolved another CP 520 Eevee into a CP 1300 Vaporeon. That was without using a single mode of Stardust.
PokeStops are also dropping different items. They had started dropping greatballs but are now dropping ultraballs.
Basically, everything is better and I could have some pretty monstrous Pokemon if I had saved my dust and candies from pointless power-ups.